Class: VolumeProjectionLayer
Defined in: src/layers.ts:630
GPU volume-to-surface projection layer.
In GPU compositing mode, this layer is evaluated in the vertex shader by sampling a 3D texture (WebGL2 required). In CPU mode, this layer falls back to a per-vertex lookup and colormap on the CPU.
Extends
Constructors
Constructor
new VolumeProjectionLayer(
id,
volumeData,
dims,
config?): VolumeProjectionLayer;Defined in: src/layers.ts:644
Parameters
id
string
volumeData
Float32Array<ArrayBufferLike> | number[]
dims
[number, number, number]
config?
VolumeProjectionLayerConfig = {}
Returns
VolumeProjectionLayer
Overrides
Properties
id
id: string;Defined in: src/layers.ts:103
Inherited from
visible
visible: boolean;Defined in: src/layers.ts:104
Inherited from
opacity
opacity: number;Defined in: src/layers.ts:105
Inherited from
blendMode
blendMode: BlendMode;Defined in: src/layers.ts:106
Inherited from
order
order: number;Defined in: src/layers.ts:107
Inherited from
needsUpdate
needsUpdate: boolean;Defined in: src/layers.ts:108
Inherited from
_onChangeCallback
_onChangeCallback: (() => void) | null;Defined in: src/layers.ts:110
Callback set by the parent surface to trigger re-compositing on change.
Inherited from
Methods
setVisible()
setVisible(visible): void;Defined in: src/layers.ts:132
Parameters
visible
boolean
Returns
void
Inherited from
setOpacity()
setOpacity(opacity): void;Defined in: src/layers.ts:139
Parameters
opacity
number
Returns
void
Inherited from
setBlendMode()
setBlendMode(mode): void;Defined in: src/layers.ts:147
Parameters
mode
BlendMode
Returns
void
Inherited from
registerOutlineLayer()
static registerOutlineLayer(ctor): void;Defined in: src/layers.ts:183
Parameters
ctor
any
Returns
void
Inherited from
registerTemporalLayer()
static registerTemporalLayer(ctor): void;Defined in: src/layers.ts:187
Parameters
ctor
any
Returns
void
Inherited from
fromConfig()
static fromConfig(config): Layer;Defined in: src/layers.ts:199
Create a concrete Layer instance from a plain object configuration. Supports: base, rgba, data, outline.
Parameters
config
Record<string, any>
Returns
Inherited from
attach()
attach(surface): void;Defined in: src/layers.ts:685
Attach to a surface to enable CPU fallback sampling. Called by MultiLayerNeuroSurface when the layer is added.
Parameters
surface
geometry
{ vertices: Float32Array; }
geometry.vertices
Float32Array
mesh?
Mesh<BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>, Material | Material[], Object3DEventMap>
Returns
void
detach()
detach(): void;Defined in: src/layers.ts:690
Returns
void
getVolumeTexture()
getVolumeTexture(): VolumeTexture3D;Defined in: src/layers.ts:694
Returns
getColormapTexture()
getColormapTexture(): DataTexture;Defined in: src/layers.ts:698
Returns
DataTexture
getWorldToIJK()
getWorldToIJK(): Matrix4;Defined in: src/layers.ts:702
Returns
Matrix4
getVolumeDims()
getVolumeDims(): Vector3;Defined in: src/layers.ts:706
Returns
Vector3
getRange()
getRange(): [number, number];Defined in: src/layers.ts:710
Returns
[number, number]
getThreshold()
getThreshold(): [number, number];Defined in: src/layers.ts:714
Returns
[number, number]
getFillValue()
getFillValue(): number;Defined in: src/layers.ts:718
Returns
number
setRange()
setRange(range): void;Defined in: src/layers.ts:722
Parameters
range
[number, number]
Returns
void
setThreshold()
setThreshold(threshold): void;Defined in: src/layers.ts:728
Parameters
threshold
[number, number]
Returns
void
setFillValue()
setFillValue(fillValue): void;Defined in: src/layers.ts:734
Parameters
fillValue
number
Returns
void
setColormap()
setColormap(name): void;Defined in: src/layers.ts:739
Parameters
name
string
Returns
void
setWorldToIJK()
setWorldToIJK(matrix): void;Defined in: src/layers.ts:761
Parameters
matrix
ArrayLike<number> | Matrix4
Returns
void
updateVolumeData()
updateVolumeData(data): void;Defined in: src/layers.ts:768
Parameters
data
Float32Array<ArrayBufferLike> | number[]
Returns
void
getRGBAData()
getRGBAData(vertexCount): Float32Array;Defined in: src/layers.ts:774
Get RGBA values for this layer Must be implemented by subclasses
Parameters
vertexCount
number
Returns
Float32Array
Overrides
update()
update(updates): void;Defined in: src/layers.ts:856
Update layer data Must be implemented by subclasses
Parameters
updates
VolumeProjectionLayerUpdateData
Returns
void
Overrides
toStateJSON()
toStateJSON(): Record<string, unknown>;Defined in: src/layers.ts:894
Serialize common layer state for state persistence. Override in subclasses.
Returns
Record<string, unknown>
Overrides
dispose()
dispose(): void;Defined in: src/layers.ts:905
Returns
void