Prepare a labelled surface for parcel rendering
Source:R/render_surface_parcels.R
prepare_surface_parcels.RdPrecomputes the per-geometry quantities used by [render_surface_parcels()]: outward vertex normals, a normalized anatomical underlay, and smoothed label memberships that let parcel boundaries follow smooth curves through mesh triangles instead of stair-stepping along triangle edges. Reuse the result across cameras and value maps.
Arguments
- geometry
Display `SurfaceGeometry` (typically inflated).
- labels
Integer parcel label per vertex; 0 marks the medial wall.
- anatomy_metric
Optional sulcal-depth or curvature value per vertex, larger on gyri. `NULL` gives a neutral underlay.
- cortex_mask
Optional logical per vertex; `FALSE` vertices are treated as medial wall. Defaults to `labels != 0`.
- boundary_smooth
Laplacian iterations applied to label memberships. 0 gives piecewise-linear boundaries through triangle edge midpoints.
- boundary_method
"membership"(default) retains the original per-face interpolated-membership argmax."smooth"prepares the shared vertex-preserving partition used by [find_roi_boundaries()].- t_clamp
Symmetric edge bounds for
"smooth"; see [find_roi_boundaries()]. Ignored by"membership".
Details
In smooth mode, labels must be nonnegative integers. The cortex
mask is applied before partition construction; preservation refers to
these effective labels. The prepared object retains labelled face cells,
boundary paths and their provenance in partition. Rendering reuses
this partition across cameras and value maps. The partition does not
reproduce the unconstrained membership argmax. Existing input behaviour
is retained in membership mode, except that fractional smoothing counts
are rejected rather than truncated.