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Averages computed curvature over mesh neighbors before display. This is an anatomical texture operation: neither coordinates nor statistical overlays are modified. Prefer a native curvature/sulcal metric when available.

Usage

anatomical_curvature(geometry, iterations = 5L)

Arguments

geometry

Matching folded (usually white) [SurfaceGeometry].

iterations

Number of adjacency averaging steps, including the vertex itself. Zero returns [curvature()] unchanged. This is not an FWHM in mm.

Value

Numeric anatomical metric with one value per vertex.